Behind the scene this is managed by Dependency graph - a structure that keeps track what is dependent on what (parenting, constraints. ![]() Enable VBO.Ä«etween each frame, the scene has to be updated with all the objects inside - this happens on CPU. If you get lag in just navigating view port check the OpenGL settings in User Preferences under System tab. Then if you get slow fps in playback the bottleneck is somewhere else. ![]() If you are able to rotate/navigate without lag, your GPU can handle the geometry fine (almost any modern GPU will handle millions of polys). ![]() ![]() Actually your GPU will have a little impact on your view-port fps when playing animation.
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